﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Ianelli_Tactics
{
    class Object
    {

        ContentManager Content;
        Texture2D sprite;
        public Vector2 position;
        Rectangle colision;


        public Object(ContentManager Content, Texture2D sprite)
        {
            this.Content = Content;
            this.sprite = sprite;
        }

        public void Update(GameTime gameTime)
        {

        }

        public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {

        }

    }
}
